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Fab Lab El Paso

Imagine. Innovate. Invent.

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FabLabEP

Oct 11 2017

Q & A with Columbia University’s Graduate School of Architecture, Planning, and Preservation

1A. Please introduce yourself and give a background history of Fab Lab.

 

My name is Cathy Chen. I grew up in New York City and have been living in El Paso, Texas for the past four years. My husband and I co-founded Fab Lab in 2013 and opened our doors in 2014 to the public. We are part of the MIT Fab Lab network but each makerspace is independently operated and funded. Our organization is grassroots, community-facing and non-profit, which focuses on digital design, personal fabrication, and education.

1B. What was the driving force behind the creation of Fab Lab El Paso? Can you describe the city of El Paso and it’s economic and social relationship to Juarez and the Mexico-U.S. border?

 

As you may or not may not already know, El Paso is a border city with a population of about almost 700,000. We share the Rio Grande with Juarez in Mexico which has 2.7 million people. The border is fluid, dynamic, and multicultural. El Paso has a large Hispanic community, most of which are Mexican Americans. Before NAFTA, El Paso had a booming textile industry, especially in denim production—all of which disappeared when all the jobs went across the border. Juarez was also an industrial giant until Cartel violence, again caused in part by NAFTA which opened the floodgates of commercial trucking across the border, devastated the legal economies.

 

Fab Lab draws on the global Maker’s Movement which started gaining momentum around late 2000s, which was by no coincidence, a response to the economic recessions, large scale job cuts, in the United States and in Europe. Spain, specifically the city of Barcelona, has become the intellectual mecca of the Fab Foundation after experiencing economic upheaval. We founded Fab Lab on the border because we believe underserved communities in need of economic revitalization benefit the most from the democratization of design and fabrication.

2A. What do you see is Fab Lab’s role in the El Paso community?

 

Fab Lab strives to provide tools, resources, and education for both entrepreneurs, hobbyists, and students who are looking for more agency in the prototyping process for hardware, software, and product development. By having an open-door and open-source policy, we hope to incubate more product-driven entrepreneurship and help people reach the seed stage of a startup business.

 

2B. How does Fab Lab engage with the community? What programs do you provide? (STEAM etc.)

 

Fab Lab’s engagement with our community can be broken down in four ways. First, we offer tools and resources through a highly affordable Membership. Second, we provide product prototyping professional services to individuals and small businesses who use to be handicapped by this cost bottleneck. Third, we have workshops and classes for adults and students that focuses on fundamental tech skills such as robotics, computer aided design, coding, etc. And last but not least, we host social events that help network local leadership and emerging creative talent.

 

3. How did you go about partnering with local public schools, other NGOs or the local government? 

 

We are currently equipping and installing ten makerspaces in ten high schools in the El Paso Independent School District. The City of El Paso’s Museum and Cultural Arts Department has also been huge supporters, sponsoring our free Fab Kids programs, which was awarded First Place by Chevron’s STEM Education Award in 2016. We also partner with various other Foundations, workforce task groups, museums, and educational institutions to promote makerspaces and the Maker’s Movement.

4. What was the process for funding a grassroots space?

 

Non-profits often have a hard time being funded for the first three years. Almost all operational grants require three years of audited history before you even quality to apply. We started the Fab Lab on a shoestring budget and we were very fortunate to have the support of the community from the start through participation and small donations. The most important part of financial survival for a grassroots space is to have a solid business plan. You don’t have to overcharge but you need to keep the lights on and doors open. Most grassroots spaces have to rely on dedicated volunteers because salaries can quickly use up life-sustaining initial funds. It gets easier as you build a track record of service.

5. Is there work Fab Lab does that is related to the Mexican-American border? Has the Trump Administration affected the participation at or activities of Fab Lab in anyway?

 

Earlier this year, we helped Fab Lab Juarez open its doors by providing technical and network support. We have also consulted for Tech Hub Juarez to help build a concurrent Maker’s Movement across the border. The government of Mexico, in the State of Chihuahua where Juarez is situated, is providing far more monetary support to its Fab Lab than what we have received in the United States. Under the Obama administration, the White House had its inaugural Maker Faire, inviting thousands of emerging inventors and entrepreneurs to showcase their breakthroughs. He was on the right track of building our economy from the bottom up. The Trump administration, on the other hand, is more focused on trickle-down Reaganomics, with severe funding cuts to both the sciences and the arts.

 

I’m glad to say that so far, we have not seen Trump’s policies impact participation at the Fab Lab. The border community here in El Paso is vehemently against Trump’s border wall. We believe in building bridges and doors, not walls. Wall or no wall, Fab Lab El Paso and Fab Lab Juarez will still continue to exchange information and ideas—and that is the resilience of a global network. We design globally and fabricate locally.

 

6. What are kids most excited to learn about with regards to fabrication and computer design? How do you make programs appealing to children or their parents for participation?

 

Our approach is to focus on multidisciplinary learning. The Fab Kids programs intersect science and technology with art and design. The STEM curriculum in the US is often designed to promote competition rather than collaboration. By integrating the arts into our programs, we allow kids more freedom to express themselves with technology and humanize it. Not only does this create more synergy in group-learning experiences, but it also teaches students to think beyond the nuts and bolts and about a product’s social impact.

 

7. What are some roadblocks or resistance Fab Lab face or faces when creating a grassroots community space?

 

Initial funding is definitely a roadblock. However, limited funding also forces you to be smart, resourceful, and creative—which are important qualities for a successful organizer. Building a community movement to a critical mass also doesn’t happen overnight. There will always be luddites, naysayers, and pessimists—but you have to always stay true to your vision and mission through difficult times.

 

8. What are some advice you would give to students looking to go into community development and grassroots work?

 

First, do your homework. Research, research, research.

 

Second, no man is an island and no one can do it alone without infrastructural support. Networking is very important.

 

Third, treat your grassroots organization like a business. If you rely solely on grant funding, your organization won’t last through a bad funding cycle. However, if you build a sustainable business, you will be able to do a lot more good.

 

Fourth, treat your organization like a brand. Always be true to your mission and vision. Don’t stray from them.

 

Lastly, hang in there. It gets easier.

9. How did you take new and advanced technologies that are typically only accessible to universities or private firms, and make them accessible to children and the local community? What was the process like to introduce these technologies and how has Fab Lab’s approach or organization evolved during this process?

 

The Maker’s Movement and the emergence of Fab Labs is possible only with the expiration of patents on 3D printing technologies and with the rise of often crowdfunded desktop fabrication tools. We also put emphasis on using open-source technologies and freeware to help open up access.

 

10. In many American cities, the economy that had created has disappeared (auto industry, coal industry, etc…) Do you think Fab Lab can serve as a model that could revitalize American towns and bring education and a healthy economy back, as it teaches the next generation useful technical skills?

 

Absolutely. Fab City Initiative, spearheaded by Fab Lab Barcelona is a new urban model for a globally-connected, locally-sufficient model of a sustainable city. The idea is that citizens are empowered to actively participate in the production of consumer goods. From there, a local economic ecology evolves because movement of materials and energy consumption is drastically reduced. The Fab City has been initiated by the Institute for Advanced Architecture of Catalonia, the MIT’s Center for Bits and Atoms and the Fab Foundation. Fab City Summit was hosted this month in Copenhagen. Even though Fab Lab and the Maker’s Movement originated in the United States, we have fallen behind our European brethren in the magnitude and scope of the digital fabrication revolution. With no support forthcoming for the foreseeable future from our current government administration, it is up to grassroots organizers and local Fab Labs in the US to take the charge and move our communities forward to be both competitive and sustainable on a global scale.

Written by FabLabEP · Categorized: news · Tagged: Border City, Columbia University, Communities of Color, Fab Lab El Paso, Grassroots Organizations, Immigrant Communities, Interview, Makerspace, New York City, NGO, Non-profit Organization

Mar 03 2017

Udemy Online Courses

Udemy believe anyone can build the life they imagine through online learning. Today, more than 15 million students around the world are advancing their careers and passions by mastering new skills on Udemy. With a global marketplace that’s constantly growing, Udemy connects lifelong learners around the world to the largest selection of online courses created by expert instructors.

•Learn to Code by Making Games – The Complete Unity Developer Bundle

•After Effects CC 2016: Complete Course

•Adobe Illustrator: Mastering the Fundamentals

•Product Design in Autodesk Fusion 360 from idea to prototype

•3DS Max 2016 & Substance Painter

•Professional Logo Design in Adobe Illustrator

•Introduction to 3D Animation with Autodesk Maya

•Music + Audio Production in Logic Pro X

•Learn 3D Modeling – The Complete Blender Creator Course

•iOS 10 &  Swift 3: From Beginner to Paid Professional

•The Web Developer Bootcamp

•Python for Data Science and Machine Learning Bootcamp

•Music Production in Logic Pro X – The Beginners Guide

Written by FabLabEP · Categorized: equipment8 · Tagged: Online Courses, Udemy

Mar 03 2017

Adobe Creative Suite

Adobe Creative Cloud gives you the entire collection of Adobe desktop and mobile apps, from essentials like Photoshop to innovative new tools like Adobe XD. You also get built-in templates to jump-start your designs and step-by-step tutorials to help you get up to speed quickly and sharpen your skills. It′s your entire creative world, all in one place.

The following are brief description of the core applications in the various Adobe Creative Suite editions. Each edition may come with all or subset of these apps.

The following are brief description of the core applications in the various Adobe Creative Suite editions. Each edition may come with all or subset of these apps.

  • Adobe Acrobat creates, edits and manages documents in Portable Document Format (PDF).
  • Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems. It is often used in film and video post-production.
  • Adobe Audition is a digital audio editor. It has more editing features than its sibling, Adobe Soundbooth.
  • Adobe Bridge is an image organizer and digital asset management app. It features limited integration with other Adobe apps but has no editing capabilities of its own.
  • Adobe Contribute is an HTML editor and a content management system. It allows a wide variety of people within an organization to update web pages.
  • Adobe Device Central helps preview and test web pages, raster image and digital video content for mobile devices.
  • Adobe Dreamweaver is an HTML editor geared towards professional web development.
  • Adobe Dynamic Link integrates After Effects with Premiere Pro and with Encore, allowing files to be transferred between the two without rerendering.
  • Adobe Encore is a specialized transcoding app; it converts the output of Adobe Premiere and Adobe After Effects to a format suitable for DVD and Blu-ray players. Files are automatically transcoded to MPEG-2 or H.264/MPEG-4 AVC video and Dolby Digital audio. DVD and Blu-ray menus can be created and edited in Adobe Photoshop using layering techniques.
  • Adobe Fireworks is a discontinued raster graphics editor for web designers. It could create interactive contents (e.g. buttons that change shape when the mouse cursor is hovered on) and animations.
  • Adobe Animate (formerly Adobe Flash Professional), a multimedia authoring program used to create web apps, flash games, films and mobile widgets in the eponymous Adobe Flash format. Its features include a scripting language called ActionScript and bi-directional streaming of digital audio and video.
  • Adobe Flash Catalyst, an interaction design tool that allow users to transform Adobe Photoshop, Illustrator, and Fireworks artwork into interactive Adobe Flash projects without writing code. Flash Catalyst was discontinued in 2012 (CS 5.5) and not included in CS 6.
  • Adobe Flash Builder, formerly Adobe Flex Builder, is an integrated development environment (IDE) built on the Eclipse platform meant for developing rich Internet applications and cross-platform desktop applications in the Adobe Flash format.
  • Adobe GoLive is a discontinued HTML editor geared towards professional web development. It was discontinued in favor of Adobe Dreamweaver.
  • Adobe Illustrator is a vector graphics editor geared towards print publications.
  • Adobe ImageReady is a discontinued raster graphics editor for web designers. It was discontinued in favor of Fireworks.
  • Adobe InDesign is a desktop publishing application.
  • Adobe Media Encoder is a general-purpose transcoding app.
  • Adobe OnLocation is a direct-to-disk recording and monitoring software.
  • Adobe Prelude is a tool for importing (ingesting), reviewing, and logging tapeless media.
  • Adobe Photoshop is a raster graphics editor. A large portion of its features are geared towards editing and retouching digital photographs. However, it is also capable of editing digital video frames, rendering text, 3D modeling and developing contents for web.
  • Adobe Premiere Pro is a real-time, timeline-based video editing app. Premiere is optimized for working on computers with more than one CPU, graphic cards and computer monitors. Its supports the contemporary digital camera and capture card feeds, as well as their file formats, as input.
  • Adobe Soundbooth is digital audio editor. It has fewer capabilities than its sibling, Adobe Audition.
  • Adobe SpeedGrade is a color grading app that integrates with Adobe Premiere
  • Adobe Story is a screenwriting, production scheduling and reporting app.
  • Adobe Ultra is a discontinued chroma key compositing app; it removes the background of video usually recorded on a blue or green screen and combines it with another video background. Adobe Ultra is only available in CS3 package. It is later incorporated into Adobe Premiere Elements and Adobe Visual Communicator. Later versions Adobe Premiere Pro and Adobe After Effects have built-in chroma key compositing features.
  • Adobe Version Cue is a revision control system for maintaining multiple revisions of works among teams.

Written by FabLabEP · Categorized: equipment8 · Tagged: Adobe Creative Suite, Illustrator, Photoshop

Mar 03 2017

Autodesk

Autodesk makes software for people who make things. Across the manufacturing, architecture, building, construction, media and entertainment industries, Autodesk gives you the power to make anything.

•Inventor Pro

•AutoCAD (electrical, mechanical, architecture)

•Fusion 360

•ReCap 360 Pro

•3ds Max

•Maya

•Motion Builder

•Mudbox

•Character Generator

Written by FabLabEP · Categorized: equipment8 · Tagged: Architecture, Autodesk, CAD Modeling, Industrial Design

Feb 21 2017

Electronics Bench

bench3The electronics bench and coding station includes crimpers, wire strippers, power supplies, and a generous stock of electrical components.

Written by FabLabEP · Categorized: equipment7 · Tagged: coding station, Electronics, Programming

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